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Embodied AI / Vision-Language Models / Benchmarking

Long-Range Embodied QA: Benchmarking and Memory-Augmented Navigation in Multi-Room VLM Agents

A procedurally generated benchmark for embodied question answering with controllable room-count horizon, paired with a KG-augmented episodic memory system showing that structured trajectory memory improves answering accuracy by up to 6.6 points on route-history questions.

Overview

A procedurally generated benchmark for embodied question answering with controllable room-count horizon, paired with a KG-augmented episodic memory system showing that structured trajectory memory improves answering accuracy by up to 6.6 points on route-history questions.

Details

This project develops NaviGraph (VROOM-TO-ROOM), a benchmark and evaluation framework for long-range embodied question answering in procedurally generated multi-room environments. Agents navigate ProcTHOR houses to locate target objects and answer visually grounded multiple-choice questions about them. The benchmark controls navigation difficulty through a room-count horizon parameter (S1–S4 strata), enabling precise attribution of model failures across navigation, perception, and question answering rather than reporting a single aggregate score. The project has since extended to training and evaluating KG-augmented memory systems that condition answering on accumulated scene graph records of the trajectory.

Project Motive

Existing EQA benchmarks either fix navigation difficulty arbitrarily or do not measure how performance degrades as task horizon grows. This leaves a critical gap: it is unclear whether current VLM agents fail because they cannot reason, cannot perceive, or simply cannot navigate. NaviGraph addresses this by making horizon a controllable generation-time parameter and by providing a structured intervention ladder — blind baselines, frame-oracle, and oracle trajectory replay — that isolates each failure mode independently. The second phase of the project asks whether structured episodic memory built from scene graph observations can close the gap that navigation failure opens.

Where we are

  • Built a procedurally generated episode pipeline on ProcTHOR-10K with AI2-THOR, scaling to 200 test episodes and 800 questions across S1–S4 horizon strata, with instance-based success criteria and fully discrete, replayable ground-truth trajectories.
  • Introduced a six-rung evaluation ladder (E0–E5) separating language leakage, navigation execution, evidence gathering, and question-answering capacity as independent failure axes.
  • Found that closed-loop VLM agents achieve 0% success rate (78/90 stuck), while ground-truth trajectory replay attains SR 100% and EQA accuracy that rises from 52.5% to 63.4% as rooms increase — a 29.6-point gap at S4 isolating navigation execution as the bottleneck.
  • Designed and trained a KG-augmented episodic memory system: scene graphs are constructed from trajectory observations, encoded via R-GCN, and injected into the VLM decoder via cross-attention, with a joint navigation and answer training objective.
  • Text memory improves MomaGraph-R1 from 64.81% to 71.44% (+6.62pp) and Gemma-3-4B from 63.69% to 66.69% (+3.00pp) on 800 test questions; gains concentrate on route-history question families (Order, Presence-change, Rooms-visited) at +18.90pp for MomaGraph-R1.
  • Evaluated a panel of six vision-language models including MomaGraph-R1, Qwen2.5-VL-7B, Qwen3-VL-4B, and LLaVA-1.6-7B, confirming the failure pattern and memory gain hold across model families.
  • Accepted at NEmo 2026 (NeurIPS Workshop on Neuro-Symbolic Embodied Intelligence, December 2026, Sydney). Full paper under review at ICLR 2027.

Status

Active. Current open threads include world-model-based plan verification for long-horizon navigation, scaling the dataset for a full public release on Hugging Face, and human validation of the benchmark question set.

Publications

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